Our Previous Adventures

This section will be updated as we release our new website design soon. Not all boxes available are featured at the moment.

 
 

A Mardi Gras Mystery

Mademoiselle Anastasie Bedeau’s famous King Cake recipe has been stolen. Your crack team of sleuths have been called in to recover this highly coveted family recipe before the final parade starts, or even worse, somebody commercializes it! Weave your way through the streets of 1920s New Orleans during the most exciting time of the year, Mardi Gras. You will solve puzzles and figure out who the culprit is. Your adventure is further augmented by recipes and other fun activities to make a real night out of this game!

You can purchase A Mardi Gras Mystery without a subscription HERE


Anastasia: The Lost Princess

ONLY YOU CAN SAVE THE PRINCESS!

In 1918 the world believed that Czar Nicholas II and his whole family, including his youngest daughter Anastasia, were murdered by the Bolsheviks in Russia, but you have recently found that that isn’t the whole truth. Now you must race against the Soviets as they try to find the Grand Duchess Anastasia that got away! Find her first and save her from the same grizzly fate that befell the rest of her family!

You can purchase Anastasia: The Lost Princess without a subscription HERE

Escape from Sleepy Hollow

This three part series takes place during American Revolution and afterwards. In Box One: Washington’s Spies, General Washington’s life is in danger! He has tasked you to help stop the most recent assassination plot. Your leads have led you to the small village of Sleepy Hollow where you meet the townsfolk, and soon discover their dark secrets.

In Box Two: The Awakening, you will learn a dark secret the town has been keeping, while following the love story behind it all.

In Box Three: The Headless Horseman, you will step up to finally rid Sleepy Hollow of the Headless Horseman once and for all!

Escape from Sleepy Hollow will return to our back catalog as a retired box in the late spring 2020.

The Great Explorers Society and the Orient Express

ALL ABOARD THE ORIENT EXPRESS!

The extravagantly wealthy J. D. Pritchard has the find of a lifetime for any adventurer, the original copy of the 1001 Arabian Nights. He has decided that he will auction off this prize, but first, all potential bidders must join him on an elaborate ride on the Orient Express. On which he plans to wine, dine, and determine a party worthy of having his prized possession. You are sent to impress Pritchard for your client, but something goes terribly wrong and now it is up to you to solve the case and catch a murderer.

You can purchase The Orient Express without a subscription HERE

THE STORYTELLER

FROM SCHEHERAZADE TO ALADDIN, EXPLORE THE 1001 ARABIAN NIGHTS TO DEFEAT THE EVIL VIZIER OMAR

You have been transported within the world of the 1001 Arabian Nights, your mission is to retrieve four genie lamps in order to get back home. Meanwhile, a despicable tyrant, the Vizier Omar, has taken control across all the realm. He has imprisoned the princess Scheherazade and seeks to gain control of the lamps for himself. Travel through two legs of the journey, meeting many of the characters, heroes, and villains of the tales of The 1001 Arabian Nights.

Box One: Aladdin’s Lamp - As you get your feet wet (dry?) in this new world, you will strive to obtain the first two genie lamps. You will learn some of the secrets of this realm, and perhaps be recruited to help bring down its ultimate evil.

You can purchase The Emerald Isle without a subscription HERE

THE EMERALD ISLE

The Great  Explorer Society’s resident Irish historian,  Dr. Ronan Gallagher has devoted the waning years of his life to the study of the fairy realm and the magical beings of Ireland.

His obsession came decades prior when his wife died of Influenza in the 1790s.  He heard the banshee’s call, and he dedicated his life to unlocking the mysteries of the unseen world, the realm of the fairies.  Ultimately, he believed that if he could capture a banshee, he would be able to reverse the death of his wife.  However, the banshee eluded him.  He became obsessed with Leprechauns, believing that they were the lowest level of fairy,  and therefore his gateway into the fairy realm.  He thought once there, he could finally capture a banshee and bring back his lost love. Nobody has seen Dr. Gallagher for months now, and you, the newest member of the Great Explorers Society, were sent on this meaningless errand… errr, special mission to find out where Dr. Gallagher is.  Most members of the GES believe that the old kook probably finally caught himself in one of his leprechaun traps and has met his end, others believe that he is held somewhere remote, and only steps away from finally achieving success.

Either way, he owes the society his dues, so go collect… errr, figure out what he is up to!   The last contact the society had with him was an empty dues collection envelope with a return address to his cottage in a remote village of Ireland.

This box is not part of a series, and does not require any further boxes to complete.

You can purchase The Emerald Isle without a subscription HERE

THE AGENCY

Welcome to the Cold War – the year is 1962, and both sides are on alert. We have just caught an enemy agent and we have discovered that he has some valuable intelligence that we must act on immediately. You are a new FBI agent, and have been assigned to infiltrate the agent’s operation and help counter any espionage he may have started. You have precious little time to act before his capture is discovered and his organization retreats underground again; however, as you investigate, something seems a bit off…Sleuth your way through spy themed puzzles with a twist in THE AGENCY.

You can purchase The Agency without a subscription HERE

SLEIGHT OF HAND

In the early 1920s there were a few major names in magic; Houdini, Kellar, Thurston, and Professor Conundrum. Tragically, the Professor perished during one of his most famous acts in 1922.  Foreseeing his own demise, he left his widow with a set of instructions so that she may communicate with him in the spirit world a year after his passing.  Now, Lady Conundrum is asking for your help to solve the Professor’s last great magical mystery so that she can once again speak with her departed love. Puzzle your way through a 1920s magician themed escape room in a box to unlock the final secrets of this master of sleight of hand!

You can purchase Sleight of Hand without a subscription HERE

Pictures coming soon for Welcome to Wilde World, The Artemis Rescue, Werewolf’s Call, Journey to Atlantis, and Kingdom of the Sirens.